movement detail (Movement)



Movement and Spatial Presence

Public rooms announce visible departures and arrivals. People who know your
character see the name they learned; strangers see your existing silhouette.
Movement announcements do not reveal concealed hybrid nature, disguises,
private data, or hidden NPCs.

Compass travel uses north, south, east, west, up, and down. Room descriptions
show physical landmarks at each visible connection: a signed door, a narrow
alley, a stair, or an access ladder. These describe the threshold, not everyone
or everything on the other side. Use look north to inspect farther. Ordinary exit
travel now takes a short visible pause: you head toward the direction first,
then arrive after roughly five to six seconds. Mobility makes that pause shorter;
the departure message does not reveal an ETA.
Magical travel, staff moves, recovery placement, private
room entry, and quiet follower movement may use different or no announcement.

Connected spaces:

  look east / glance north / listen west / peek window
    Inspect a connected space without entering. You get a bounded summary,
    not a full remote look. Closed doors and private rooms stay protected.

  watch east / watch stop
    Focus on one exit for earlier approach notice. Clears when you move.

  open / close / lock / unlock / force door
    Only work on exits builders marked as doors. Locking requires control
    (owner, invite, or staff). Forcing a locked door can leave evidence.

  knock door / answer door / ask who
    Knock toward a connected home or office. Answering does not grant entry.

  follow person / follow stop / escort person / escort accept person / escort stop / pursue person
    Follow trails a visible character directly. Escort is a voluntary protection
    arrangement: offer it, then the other character accepts; an escort steps in
    when their charge is attacked. Neither arrangement enters private rooms
    without access. Pursue is adversarial tracking and cannot bypass locks.

  activity set reading a report / activity clear
    Temporary visible action text only. It grants no bonus and clears on move.

Your gait and movement wording is cosmetic. Mobility affects the short pause
between ordinary rooms, while combat, portals, teleportation, and staff movement
use their own timing. Use look after arriving if you need the full room
description.
Basic-Commands