forensics detail (Forensics)



Forensics, Witnesses, and Crime Evidence

Crime creates immediate Heat when a conscious victim, connected player, or living
NPC in the room can report what happened. Witnesses only know what they saw:
a name if they know the person, otherwise a silhouette and obvious details.
Unwitnessed violence still leaves physical and soul traces.

  forensics
    Examine the current scene with your best carried forensics kit.

  forensics item-name
    Focus around a body, stain, weapon, or nearby object.

  evidence
    Review evidence you have collected and its strength.

  evidence report character-name
    Submit a case once its combined evidence strength reaches 4.

  report assault name
  report murder name
  report truce name
  report witch name
  report soul name
    File an observational IC report. This does not automatically add Heat.
    If you witness a public crime or feeding, a private prompt offers the
    matching command. You can ignore it; no report is filed for you. Use
    tutorial hints off/on to hide or restore these optional tips.

  cases
  cases open
  cases truce
  cases kishin
  cases district market
  cases number
  cases attach number
    Authority review of witness reports for DWMA, Lovelock, and treaty oversight.
    Attach carried forensics without re-applying Heat.

Kits improve evidence quality: Used, Basic, Professional, and Advanced. Witches
can learn and slot Trace Reading, then use ritual trace reading. Magical residue
follows the same evidence threshold and cannot invent an offender. Reports are
observations for investigators, not automatic proof of guilt.
Investigation