forensics detail (Forensics)
Forensics, Witnesses, and Crime Evidence
Crime creates immediate Heat when a conscious victim, connected player, or living
NPC in the room can report what happened. Witnesses only know what they saw:
a name if they know the person, otherwise a silhouette and obvious details.
Unwitnessed violence still leaves physical and soul traces.
forensics
Examine the current scene with your best carried forensics kit.
forensics item-name
Focus around a body, stain, weapon, or nearby object.
evidence
Review evidence you have collected and its strength.
evidence report character-name
Submit a case once its combined evidence strength reaches 4.
report assault name
report murder name
report truce name
report witch name
report soul name
File an observational IC report. This does not automatically add Heat.
If you witness a public crime or feeding, a private prompt offers the
matching command. You can ignore it; no report is filed for you. Use
tutorial hints off/on to hide or restore these optional tips.
cases
cases open
cases truce
cases kishin
cases district market
cases number
cases attach number
Authority review of witness reports for DWMA, Lovelock, and treaty oversight.
Attach carried forensics without re-applying Heat.
Kits improve evidence quality: Used, Basic, Professional, and Advanced. Witches
can learn and slot Trace Reading, then use ritual trace reading. Magical residue
follows the same evidence threshold and cannot invent an offender. Reports are
observations for investigators, not automatic proof of guilt.
Investigation