kishin eggs detail (Kishin Eggs)
Kishin Egg Gameplay
Kishin Eggs are high-risk villain characters. They grow quickly by consuming
NPC human souls, create fear and evidence, and are expected to become hunted.
Guided first hunt:
New Kishin Eggs who accept the tutorial wake alone in the Kishin Egg Wastes.
Look note, follow its bootprints south into the Red-Glass Cut, scent souls to
reveal the private [NPC] stranded traveler, Mara Venn. Talk to her or ask
about Death City before deciding how your character answers their hunger;
then attack traveler and eat soul.
After feeding, north reaches the wastes; west reaches Nevada Desert Wastes;
north reaches the highway; north again reaches Death City Gate.
Core commands:
kishin status
souls
souls status
Shows human souls consumed, next growth threshold, stage, heat, and
ascension eligibility.
scent souls
Lists nearby clearly marked NPC prey such as [NPC] Death City Pedestrian.
eat soul
Eats a floating soul. Kishin and witch souls count toward weapon/Death
Scythe progression. Human souls turn the eater into a Kishin Egg or advance
an existing Kishin Egg.
kishin ascend
At 1000 human souls, requests a public ascension crisis for staff review.
Full Kishin status still requires staff @kishin/approve after a Madness Type
is chosen. Ascended Kishin no longer farm civilian NPC souls.
kishin mutation
kishin mutation list
Lists numbered mutation choices biased by Madness Type.
kishin mutation preview 2
kishin mutation choose 2
Preview or install a bounded mutation preset. Mechanics come from category
and stage; prose only describes the look.
kishin mutation describe
Guided editor for visible, suppressed, and released wording.
kishin mutation ocular, dental, body, aura, or feeding
Legacy category prompts still work.
kishin conceal / kishin form suppress
kishin reveal / kishin form release
Suppress or release visible Kishin tells. Concealment softens presentation
and weakens some Madness displays, but heavy degradation and Soul Sensory
still leave traces. Major Madness abilities tear suppression open.
Degradation is not Heat and not Madness pressure. Feeding raises soul count;
visible wrongness is derived; authority suspicion is Kishin Heat from reports
and witnessed crimes, not from simply entering a shop.
NPC souls are the main progression source. Feedable civilians are always marked
with [NPC] and drop an eatable human soul when defeated. Player characters never
receive that marker. Rapid same-day farming raises heat faster; a short cooldown
blocks feed spam.
Consent boundary:
Kishin Eggs may attack player characters through normal combat rules, but
consuming a player character soul is a permanent character-ending consequence.
It requires explicit death consent and the existing staff-auditable soul-loss
flow.
Consequences:
Feeding creates heat, evidence, room memory, rumors, district fear, decaying
room madness pressure, and possible wanted leads. Public or watched rooms are
more dangerous. Protected, OOC, staff, chargen, and tutorial spaces cannot be
used for feeding.
The assigned tutorial soul still counts, but creates none of those public
consequences and never enters civilian respawn rotation.
Growth stages:
Hungry, Gnawing, Blooded, Notorious, Aberrant, Calamity Egg, Near-Kishin,
and Ascension Candidate.
Visible degradation stages:
Passing, Tainted, Warped, Monstrous, Aberrant, Calamity Egg, Near-Kishin,
and Ascension Candidate. These are derived from human souls, Heat, feeding
surge, suppression, and Madness Type pressure. Player prose cannot create or
erase those visible changes.
For hunters:
Watch rumors, wanted records, Buzz, room memories, and investigation events.
The intended loop is IC pursuit, not OOC knowledge.
Staff:
@kishin/status name
@kishin/spawnnpc pedestrian
@kishin/set name souls 100
@kishin/districts
@kishin/approve name
Builders:
build npc reactions name
Sets how an NPC reacts to visible Kishin degradation.
Example prompt answer: awareness:3 sensory:1 flee report
Kishin