Living Society
Death City remembers completed scenes without turning them into mandatory quests.
factions
Lists public organizations and their current influence and stability.
faction DWMA
Shows one faction's public agenda and current condition.
reputation
Summarizes the strongest public opinion factions hold about you.
reputation Witch Kingdom
Shows trust, respect, suspicion, notoriety, debt, protection, and other
dimensions of your standing. Zero means neutral, not disliked.
Missions, witch contracts, part-time work, investigations, club participation,
commendations, and public crimes can change reputation. Reputation creates
access and reactions; it never grants race powers or replaces roleplay.
Routine society missions and rumors are capped and optional. Generated news is
kept as a staff draft until reviewed. Use events, rumors, jobs, clubs, buzz, and
newspaper to follow the parts of the world that interest you.
rumor submit
Prompt-submit a piece of IC gossip. Trusted low-risk reports may circulate
at low reliability; accusations, high-risk claims, and named-PC claims wait
for staff review.
hook submit event
Prompt-propose an event, mission, club scene, DWMA notice, Witch Court lead,
black-market lead, or ordinary rumor. A submission never forces another
player's actions or grants rewards by itself.
Generated hooks remember prior use. Common concepts rest for days or weeks and
rare concepts rest much longer; an exhausted pool stays quiet instead of
immediately repeating itself. Buzz rotates the active records each character
sees while events, rumors, and boards retain the complete public lists.
Staff oversight: @society status shows rotation-memory health alongside the
world state. Use @society log, @society tick, @society undo, @society trace
events 1, @society brokenlinks, @society flags, @society retention, and
@society transactions for operations and provenance checks.