contracts detail (Contracts)
Independent and Court-Agent Contracts Independent meisters and weapons begin at Death City Gate. Go northwest to Freelancer's Row for public training, civic study, resonance practice, and the Independent Contract Hall. Witch-aligned meisters and weapons begin in Little Salem. Go south to the Court Agent Desk for the Hexring, Archive service window, Truce Office, and non-magical Court work. contracts contracts take 1 contracts finish contracts abandon practice Practice grants 3 XP once daily at an appropriate route facility. Contracts require a real scene and at least one uninterrupted minute at the destination before completion. Leaving restarts that minute; travel time does not count. They then award money, XP, and route reputation. Witch alignment grants political access, never spellcasting.
Missions