contracts detail (Contracts)



Independent and Court-Agent Contracts

Independent meisters and weapons begin at Death City Gate. Go northwest to
Freelancer's Row for public training, civic study, resonance practice, and the
Independent Contract Hall.

Witch-aligned meisters and weapons begin in Little Salem. Go south
to the Court Agent Desk for the Hexring, Archive service window, Truce Office,
and non-magical Court work.

  contracts
  contracts take 1
  contracts finish
  contracts abandon
  practice

Practice grants 3 XP once daily at an appropriate route facility. Contracts
require a real scene and at least one uninterrupted minute at the destination
before completion. Leaving restarts that minute; travel time does not count.
They then award money, XP, and
route reputation. Witch alignment grants political access, never spellcasting.
Missions