skills detail (Skills)



Skills describe what your character can bring into a scene. Use skills to see each family, its primary and secondary foundations, descriptive rank, next XP cost, and permanent weaknesses. Use levelup skill-name when you have earned enough XP. Use skills weakness to review or choose up to three lasting weaknesses; they cannot normally be trained away, though support, equipment, resonance, and compounds may help them for a while. Ranks 1-5 are broad competence; rank 6 and above uses one of your limited mastery-focus slots. The skills sheet shows permanent XP invested and focus slots used. Charisma helps regular NPCs recognize you sooner and strengthens Alter Self disguises. Investigation improves evidence, Medicine improves bandage recovery, Mobility handles authored difficult traversal, Soul Wavelength Control supports resonance, and Madness Resistance contains personal pressure. Other skills feed combat, magic, soul-sensing, crafting, and investigation checks where their descriptions say.
Progression