class meister detail (Class Meister)



Meister Play

Making yourself readable:
  description — write your appearance; preview shows your own look.
  identity name — the name you introduce yourself with.
  look me, glance me, stats, stats skills — review your character.
  roomdesc — personalize your private or resonance room.

Everyday play:
  look, glance, say, emote, pose, doing, listen, smell, touch, and search.
  sit bench, lean railing, draw chalk circle, or light candle for room-level RP.
  Social-room descriptions name fixed seats and curiosities you can try those commands on.
  Death City Plaza also supports feed Turnip, climb statue, play music, play chess, order food, and challenge.
  help rp and cheat when you need a command reminder.
  myroom, afk, out, down — dorm/refuge entry from the hall, AFK space, and leaving.

Combat in brief:
  attack starts or continues a fight; spar is practice without heat or souls.
  fight and look show status while you are fighting.
  When someone hits you, answer with block, evade, attack attacker, counter,
  or spell (witches). intent sets lethal vs nonlethal pressure.
  Meisters without a weapon: menace. Partners: resonance charge and release.
  Reaping a soul needs lethal intent and the target's death consent.
  Harmful rituals need harm consent; forced restraint needs captivity consent.

Growing stronger:
  stats skills — ranks and XP costs.
  stats improve skill-name — spend XP on a skill.
  stats improve body/mind/soul — raise core stats.
  Ranks 1-3 Student, 4-5 Competent, 6-8 Veteran, 9-10 Master.
  Death Scythe characters can reach ranks 11-12.

Meisters train soul techniques and learn to fight with consenting Weapon partners. You can meet prospective partners through school or work, and continue training when none is available.

How meisters play:
  Find or build a weapon partnership, take missions, train, and grow into a specialist. You can lean toward school life, heroic field work, rivalry, or high-pressure conflict scenes.

Partnership and fieldwork:
  When you want to be found, partnersearch set announces you; partnersearch and partnersearch off manage that signal.
  partner request name, partner accept, and partner break handle lasting bonds. At Resonance 4+, partner temp request name / partner temp accept covers temporary weapon pacts.
  school track EAT or school track NOT sets how the academy leans your education toward field threats or control.
  At the mission board, jobs, jobs view 1, jobs take 1, jobs start 1, and jobs travel 1 move work from paper into danger.
  Shared wavelength uses resonance, resonance target, and resonance release target. In a fight, fight, attack, menace, block, evade, counter, assist, wait, resist, and flee answer pressure.
  Meisters without a weapon partner can still push with menace target for Soul Menace.