hideouts detail (Hideouts)



Hideouts — Deep City, Sewers, Desert

Off-route rooms branch from side paths, not Plaza or Gate. Good for stealth 
witches, kishin eggs, and anyone avoiding patrols.

Death City:
  Back Alleys south → Brick Backstreet east → Dumpster Courtyard north → Painted Stairwell
    up/down — abandoned tenement (2F, roof, basement squat)
  Service Lane north → Loading Bay → motel office (up walkway, down cellar squat)
  Market rooftops west — vent crawl; Clock Alcove south — water tower
  Dumpster Courtyard → Mattress Nook squat

Sewers:
  Warded Alcove south — dry spillway
  Tunnels south — flooded gap → candle nook squat
  Catacombs west — bone niche; Cistern south — deep sluice squat
  Lab ruins east — foundation crawl

Desert:
  Radio shack west — scrap shack squat
  Church down — crypt → burrow den squat
  Kishin wastes south — madness scar → cave deep squat
  Cemetery south — mausoleum nook; Wilds west — stone blind

Squats: squat to claim, squat release, roomdesc to personalize.