hideouts detail (Hideouts)
Hideouts — Deep City, Sewers, Desert
Off-route rooms branch from side paths, not Plaza or Gate. Good for stealth
witches, kishin eggs, and anyone avoiding patrols.
Death City:
Back Alleys south → Brick Backstreet east → Dumpster Courtyard north → Painted Stairwell
up/down — abandoned tenement (2F, roof, basement squat)
Service Lane north → Loading Bay → motel office (up walkway, down cellar squat)
Market rooftops west — vent crawl; Clock Alcove south — water tower
Dumpster Courtyard → Mattress Nook squat
Sewers:
Warded Alcove south — dry spillway
Tunnels south — flooded gap → candle nook squat
Catacombs west — bone niche; Cistern south — deep sluice squat
Lab ruins east — foundation crawl
Desert:
Radio shack west — scrap shack squat
Church down — crypt → burrow den squat
Kishin wastes south — madness scar → cave deep squat
Cemetery south — mausoleum nook; Wilds west — stone blind
Squats: squat to claim, squat release, roomdesc to personalize.
Serpmush