class witch detail (Class Witch)
Witch Play Making yourself readable: description — write your appearance; preview shows your own look. identity name — the name you introduce yourself with. look me, glance me, stats, stats skills — review your character. roomdesc — personalize your private or resonance room. Everyday play: look, glance, say, emote, pose, doing, listen, smell, touch, and search. sit bench, lean railing, draw chalk circle, or light candle for room-level RP. Social-room descriptions name fixed seats and curiosities you can try those commands on. Death City Plaza also supports feed Turnip, climb statue, play music, play chess, order food, and challenge. help rp and cheat when you need a command reminder. myroom, afk, out, down — dorm/refuge entry from the hall, AFK space, and leaving. Combat in brief: attack starts or continues a fight; spar is practice without heat or souls. fight and look show status while you are fighting. When someone hits you, answer with block, evade, attack attacker, counter, or spell (witches). intent sets lethal vs nonlethal pressure. Meisters without a weapon: menace. Partners: resonance charge and release. Reaping a soul needs lethal intent and the target's death consent. Harmful rituals need harm consent; forced restraint needs captivity consent. Growing stronger: stats skills — ranks and XP costs. stats improve skill-name — spend XP on a skill. stats improve body/mind/soul — raise core stats. Ranks 1-3 Student, 4-5 Competent, 6-8 Veteran, 9-10 Master. Death Scythe characters can reach ranks 11-12. Witches can study magic, take work, and live inside or outside the Court. The DWMA truce protects some activities and makes others politically dangerous. Your character decides what to reveal about their magic. Your current magic type is: not chosen. How witches play: Lean into mystery, allegiances, private goals, and magical identity. Some witches live publicly under the law. Others scheme in the cracks. Both can drive major stories. Magic, Archive, and Court life: description updates how strangers read your magic. soul protect / soul protect off can mask a witch soul as human when secrecy matters more than display. At the Black Archive or the Witch Kingdom Embassy, archive grants starter pages on first visit; archive help magic explains the layers. Complete Copy the Initiate's Primer on jobs before other Archive contracts. spellbook unlocks and slots grimoire spells; cast spell target uses what you prepared. cast target is raw emergency magic if nothing is slotted. hex target is a quick combat hex, not the same as grimoire Hex: Aid. ward / ward trap cover shield and trap defenses; rest recovers HP and mana out of combat. archive study earns daily XP at the Black Archive. jobs work starts an Agnis-era errand; jobs archive and jobs bounty open contracts and bounty missions. help archive, help agency, and help court guide those sites. perceive target reads a soul at Soul Sensory rank 4+. animal / animal desc / transform cover animal forms when you have one. locations lists rooms you have physically visited; travel location follows an open land route. travel portal location for 5m / travel enter portal is explicit witch portal magic. travel teleport location is spatial magic for the Maaba bloodline only — an exact place learned through RP can still be attempted, but unfamiliar jumps are harder. jobs dwma offers dangerous story hooks at the mission board. events, rumors, newspaper, and wanted surface current world pressure. factions and reputation show Witch Kingdom influence and Court trust. sense and discoveries hold Soul Perception memories. who, whisper, hiss, and echo carry social pressure at a distance.
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